SKU: 30183501842

Shadow Wood Hexagon 12 in. x 12 in. x 8mm Glazed Porcelain Mosaic Floor and Wall Tile (0.83 sq. ft. / piece)

Sale price$9.82 Regular price$10.91
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Ships within 48 hours · Estimated delivery Sep 12 - Sep 17

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Description

Shadow Wood Hexagon 12 in. x 12 in. x 8mm Glazed Porcelain Mosaic Floor and Wall Tile (0.83 sq. ft. / piece)0. 83 square foot per piece, each piece sold individually. Piece weight equals 2. 52 lbs. Grade 1, first quality porcelain tile for floor, wall, pool lining, and countertop use 12 in. width x 12 in. length x 8 mm thick. 2 in. Dia hexagon mosaic pieces Glazed matte finish with low sheen and moderate variation in tone Class 3 abrasion resistance suitable for floor applications with medium to heavy foot traffic Impervious tile has water absorption of

  • 0.83 square foot per piece, each piece sold individually. Piece weight equals 2.52 lbs.
  • Grade 1, first-quality porcelain tile for floor, wall, pool lining, and countertop use
  • 12 in. width x 12 in. length x 8 mm thick. 2 in. Dia hexagon mosaic pieces
  • Glazed matte finish with low sheen and moderate variation in tone
  • Class 3 abrasion resistance - suitable for floor applications with medium to heavy foot traffic
  • Impervious tile has water absorption of less than 0.5%
  • DCOF greater than 0.60 - slip-resistance meets requirements for use on dry, or wet, level floors, suitable for shower floors when installed properly with a linear drain, all products meet or exceed the requirements of the ANSI standard
  • Frost resistant
  • Residential and commercial use
  • Don't forget coordinating shadow wood floor, bullnose, and mosaic tile as well as grout, backerboard, thinset and installation tools
  • All online orders for this item ship via parcel ground and may arrive in multiple boxes
  • It is recommended you purchase a minimum of 10% overage to account for design cuts and patterns
  • Recommended grout options - custom building products #335 winter gray or #09 natural gray
  • Easy to clean, no special cleaners needed
  • Can be installed on the floor or wall
  • Overlap during installation should not exceed 33%, 50% overlap not recommended

Features
Item Weight 2.52
Tile Material Porcelain
Water Protection Waterproof
Color Family Gray
Edge Type Pressed
Color/Finish Shadow Wood
Application Location Floor and Wall
Commercial / Residential Commercial / Residential
Tile Format Mosaic
Number of Tiles per Case 10
Returnable 180-Day
Mosaic Pattern Honeycomb
Tile Features Chemical Resistant,Frost Resistant,Radiant/Underfloor Warming Heating,Waterproof
Indoor/Outdoor Indoor,Outdoor
Flooring Look Wood Look
Style Classic,Modern,Transitional
Flooring Product Type Mosaic Tile
Tile Finish Matte
Location Backsplash,Bathroom,Fireplace,Kitchen,Pool,Shower
Mosaic Sub Unit Length (in.) 2
Approximate Tile Size 12x12
Suggested Grout Line Size 1/8
Product Width (in.) 12
Product Length (in.) 12
Product Thickness (mm) 8
Mosaic Sub Unit Width (in.) 2
Manufacturer Warranty 1 year against manufacturing defects

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 30183501842

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4.6 ★★★★★
Based on 25 reviews
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R
Verified Purchase
robert thompson
Phoenix, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Alexandria, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Chelsea, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Grantham, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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